Probably the number one factor that separates a hipster
retro gaming from a legit retro gamer, is the fact that a legit retro gamer has
a history with the games that dates back to when they first came out. With that
said a legit retro gamer also has the burden of memory and perception about the
games that doesn’t necessarily allow him or her to see the truth about a game.
I like to refer to this as “Independence
Day” syndrome, not in reference to the recent holiday weekend, or the
holiday at all but rather the 1996 Sci-Fi summer blockbuster.
If you’re as old as me you probably remember the movie and
the hype about it back in 1996, like the big Sci-Fi channel interview with Will
Smith, Bill Pullman, and Jeff Goldblum, and the rumor that the film was so epic
it would only play over the holiday weekend. I was one of those drawn in by it
all and I decided to go see the film on July 4th, and treat my
parents to the movie as well. It was awesome, and it was the biggest,
splashiest, star studded epic movies I had ever seen. It may not have been the
greatest movie ever but it was (in my mind at the time) one of the best sci-fi
movies ever made, and the best film of the year. I went on to see it a few more
times that year in theaters and made sure to catch it on HBO and few more times
in 1997 and 98.
Flash forward to 2010, and the movie shows up on Netflix. My
son is a big sci-fi nut and is making up his own stories about planes shooting
down flying saucers, and I decide maybe it’s time to let him see Independence Day. I expected to be
overcome by the same awesomeness I remembered from 1996, but sadly I wasn’t.
What I found was a traditional superficial summer blockbuster, filled with star
power, gratuitous explosions, predictable plotline, and cliché characters and
lines. It was still entertaining none the less, but I felt disappointed
compared to what I remembered.
On the flip side though I had to ask myself whether the way
I perceive the movie now is based on what came after, or if I just become a
more mature person with a higher level of expectations in a movie. For instance
is it that Independence Day, has become
cliché after following summer blockbusters like Armageddon, and Wild, Wild
West which all follow the same formula? Or is it that I have opened myself
up to new experiences and viewpoints on movies that makes me see the whole
superficiality of it all. I mean after all how do you compare a masterpiece
like The Kings Speech, to a film like
Independence Day and not feel as if
there is some inequality in the depth of plot, characters, and level of acting
between the two movies?
With that said this all sums up defining “Independence Day” syndrome, that memory
of what a game was like as a kid compared to what it is now. As legit retro
gamers we poured hours into playing and/or dreaming about games. Whether it was
playing StarFox at a local store
after it came out, plugging Command &
Conquer into the PC for the first time, or being blown away by Gran Turismo on the PlayStation (1).
Years later though the question is how do these games stand up after the march
of time, and advancements in games, consoles, and controllers?
As a teen I remember getting Microprose Subwar 2050 on PC, after looking at it in the store for a month and
finally getting enough cash together to buy it. I got it home installed all the
disks, got through the awesome opening scene and…nothing. The game crashed and
I never got very far into it, I upgraded my computer and still it wouldn’t work
the right way, some graphics card non-sense or another. I spent hours looking
at the back of the box, and read Under
Currents the manual/book included with itcover to cover. To me it was the
coolest thing, a future of underwater mining, and super submarines that
performed underwater roles similar to modern aircraft. It completely captured
my imagination and even inspired part of my senior research paper in high
school. As time went on the frustration of loading in the damn game in just
made me forget it entirely, although the concepts remained.
20 years later (i.e. early this year) after hearing a lot
about Steam and GoG I decided to check both websites out. I had to do a double
take when I saw that GoG had Subwar 2050
in its library, since I thought the game would have been pretty obscure. A few
months later I finally downloaded it and was shocked to actually get past the
intro screen and into the game. I began to play it and as cool as it was, I quickly
began to become a bit disappointed, for what I had found was a game that was
glitchey and at times unplayable. For instance the forth training mission could
never end because the submarine stops working and starts spins out control into
black space and grid work, and the second mission in the Bermuda Triangle seems
to go nowhere after you make it to the last waypoint, and getting back to the
carrier is impossible. All the anticipation about the game seemed to fall to
pieces as I made the realization that Microprose released a buggy mess. This
game had the potential to have become a cool and timeless new take on the
flight sim,with the originality of delving into a future underwater that no
other game company ever thoughtof before or since, but what we got extremely
sad. Much like Independence Day I
still think Subwar 2050 is
entertaining and unique, and I am still a huge fan of much of Microprose
work. Time and my memory though have
taken their toll andinstead of the one of a kind gaming experience I expected,
I instead was let down byMicroprose having given us a game that should have
been released later after testing had corrected all the bugs and glitches.
As legit retro gamers we all have our Subwar 2050’s, that game that haunts our memory’s with coolness as
kids, and leaves us let down as adults. I’m sure no matter what platform you
play(ed) there is that one game that has you asking “WTF did I see in this game
as a kid?”, and if you do you have “Independence
Day” syndrome too.
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