Monday, May 22, 2017

The Website

So after some careful consideration, and just a complete lack of time to work on the website I made a few decisions about where I want to go on things.

First I have determined that the new website will not be called, since I felt the term 8-bit pigeonholed me into video games only, and there was a lot more than video games I wanted to bring to the site. The name I've decided to go with for the website is, which has a nice basement rec-room kind of feel, and opening my website to not only video games, but music (vinyl records), vintage toys, electric trains, and other man cave type pursuits.

I'm also slowly but surely bringing in audio and video recording equipment and software, which may give me the ability to podcast and/or vlog in the near future as well.

8-bit Friday's: The Diaries - May 19th, 2017

Well, it’s been one of the weeks where it’s been hard to get out of bed in the mornings for work, and even harder to stay awake through the morning hours. To say the least this weekend has been a fight against wanting to just veg, and actually getting up and getting stuff accomplished. Luckily the latter managed to win a bit, and with it some games managed to get played as well. This weekend became an unofficial NES weekend, something I’ve needed in a long time, since sometimes you just need comfort gaming and the simplicity of 8-bit.

This Weeks Buys:.

Deserts of Kharak (PC-Steam) - Yes, finally the PC game I’ve been waiting to get on sale through Humble Bundle at more than 60% off. I haven’t had the chance to install it yet, but I can’t wait to play it.

Desert Falcon (Atari 7800) - I have a minor desert theme going, sorry. So, yes on my way to wearing down my Atari 7800 wishlist and finishing off my collection.

Tutankham (Atari 2600) - Um, I guess I’m continuing the desert theme. So yes adding to the Atari 2600 collection.

Dark Chambers (Atari 7800) - Got a great deal on this one so one more towards completing the 7800 collection.  

This Weeks Plays:

Cobra Command (NES) ⭐️⭐️⭐️1/2 - If you didn't know, Choplifter was never actually released on the NES although it did see a Famicom port. So Cobra Command is the closest thing to Choplifter we got on the NES, which is ironic since Cobra Command is so much like Choplifter II on the Game Boy. Anyway, in case you haven't picked up on it Cobra Command is basically a Choplifter clone, where you fly a combat helicopter and pick up prisoners, but with a few differences. One of the main differences is that unlike Choplifter, where you blast your way into P.O.W. camps and rescue many prisoners at once, in Cobra Command they are scattered throughout stages individually. Once found, unlike Choplifter where you must land to get prisoners, in Cobra Command your helicopter can extend a rope to your escapees. Cobra Command also features some unique stages and substages as well, much like it’s subterranean levels which are also part of the above mentioned Choplifter II’s gameplay as well. Lastly, unlike Choplifter you can’t turn your helicopter around, meaning returning your escapees to homebase is an impossibility.

As I understand it Cobra Command is actually based on a 1984 laserdisc arcade game which has a Blue Thunder feel plot wise, and looks a bit more like Sega’s Thunder Blade. So in all actuality it’s nothing like its NES port, and the only thing in common is Data East. Of course why Data East went with more of a Choplifter vibe than with their actual arcade property I’ll never know, especially when Lucasarts was able to pull something similar off with Rescue On Fractalus for the Atari 5200 and 800. Perhaps, I’ll send that question off to the 2 Dudes and a NES Podcast for an answer. Maybe I should also ask why Broderbund never decided to directly port Choplifter to the NES as well. So graphics wise this one is Ok, but I found the colors to be a bit dark, and at times it makes things a bit hard to see and contrast. Control wise it works pretty well and is very responsive and intuitive, but it’s hard to get Choplifter out of your head when playing this, and it took me awhile to get past wanting to turn my chopper around, that’s just me of course. Originality wise as mentioned it is a bit of a Choplifter clone, but it takes the concept in a unique direction that almost feels as if it inspired some of the levels in Choplifter II. It also reminds me a bit of Activisions similarly named Chopper Command on the Atari 2600 too, since both the gameplay and name are somewhat comparable, as is another Atari 2600 game Super Cobra. It’s not a supremely awesome game, but does have a true NES adventure vibe which is always worth experiencing, especially when one of 8-bits most legendary games, Choplifter, isn’t available on the platform.

Joust (NES) ⭐️⭐️⭐️⭐️ - Having ports of Joust on several systems there's not much for me to say. It's a resident of my Atari 5200, 7800, PS2, and my X-Arcade MAME cabinet, and now on my NES. I will make the highly controversial statement of saying I liked the Atari 7800 version a little better than the NES version though, but the NES has the better sound (obviously). Graphically this one looks extremely good and on par if not better than the real deal on arcade. Control wise it's good but the 7800 version was a little tighter. Originality wise it's a classic arcade Apples to Apples port, so not much to say there. If you're an NES collector you probably want this one.

Wizards & Warriors III (NES) ⭐️⭐️⭐️1/2 - A longtime resident of my wishlist and completing the franchise for me. Despite the serious looking labels and box art, these games are always kind of cartoony and a bit humorous. Graphics wise it's not bad, and its clear whats going on. Control wise it's also very good, and reacts and fights well. As far as originality it doesn't stray too far from this first two games, but there are also many other games on the NES like this. With that said though I'm a fan of the franchises super serious fantasy labels, juxtaposed against its overall goofy nature. I would only suggest buying this if you're a fan of the series or NES fantasy games.

Marble Madness (NES) ⭐️⭐️⭐️ - I picked this one up at Reckless Records, at the same time I bought U2’s Joshua Tree (as mentioned in Weekend Spins). The game section is hidden in a small glass case in a corner somewhat obscured by the Jazz record bins. For $5 I couldn't  pass it by, although it was just a supporting actor in my record store bag that afternoon. Anyway Marble Madness is known for being hard, and the Madness part of the title is often joked at as being a warning, but I have to agree. As I understand it this one was an arcade game that had a trackball to control the marble. Many say the lack of a trackball in porting it to the NES, means the game lost a lot in translation. Of course I can't speak for that since I've never run into a Marble Madness cabinet in the wild. Graphics wise this one is ok and somewhat simple, and it reminded me of Captain Skyhawk also on the NES. The graphics do have an Atari 2600 meets ZX Spectrum feel to it though, being a bit basic feeling. Control wise, it's not easy but I think the hard control is stylized to the game itself. Originality wise this game has it in spades, and truly is different but its easy to see why it hasn't spawned any successors. As an NES collector you may want to pick this one up.

Star Wars: The Empire Strikes Back (NES) ⭐️⭐️⭐️⭐️ - Bonus points for being an 8-bit Star Wars game. This is another game long stranded on my wishlist, finally taken off after getting a fairly good deal this week. Just like its infamous younger SNES siblings the Star Wars games of the NES aren't easy either and take a lot of liberty with the story lines and Empire Strikes Back here is no different. Graphics wise it's great, clear, fun and downright lovable. Control wise it can be kind of stiff, especially in jumping, that just really sucks, especially when timing is a key issue. Originality, wise I love it, it follows Empires story, but adds it's own odd twists to it. As an NES collector you need this one, as a Star Wars fan you can't live without it especially just to hear the Star Wars theme in 8-bit.

If all goes well this week I may be having another vintage computer gaming weekend next week, fingers crossed on that. Until then have a good weekend everyone!!

Saturday, May 13, 2017

Gamer Reads: Player One Ready

Sometimes you hear so much about a book, you realize that you have to read it. The only problem for me is that there isn't always time to sit down and read. Getting through my earlier Gamer Reads: Starship Troopers was tough last summer and took a lot of time to get through, being mainly confined to spare moments on Sunday afternoons. So after being hit on the head over and over again with Audible ads I decided to get a few free trial books, one of which was Ready Player One by Ernest Cline.

The book came on my radar through a lot of podcasts I listen to and for the most part it was in one ear and out the other. Then someone on one particular podcast who I know has tastes similar to mine suggested it, making me a little more willing to read it. So after catching up on my back podcasts, I decided to give my Audible app a spin with the few free books I had on it for a few months now. Putting Dune aside for a longer week I decided to listen to Ready Player One first.

Note: I am not sponsored by Audible

The version I listened to was the unabridged version narrated by Wil Wheaton. All told the narrated book took about 15 ½ hours to listen to, which was a big chunk of two work days plus commute times for me. To be honest I wasn't sure how much I'd like Wheatons narration but I have to admit he did a pretty good job with it, but the voice didn't seem to totally match the character which at times did take me out of the story.

I'm just going to start off by saying the book wasn't what I thought it would be. To be honest a lot of the descriptions people gave of the book made it sound semi-lighthearted, and even a “thrill ride!”. Instead what I heard was kind of depressing, and even dark.

The Book:

So spoiler alert, here's a quick synapses of the book:

The books main character is Wade Watts, a teenage orphan of about 16 who lives with his druggy aunt in a highrise trailer park outside of Oklahoma City, known as “The Stacks”. It's also 2044, and an energy crisis has occurred bringing the country and world to its knees, and poverty, joblessness, crime, and substance abuse are rampant. Wade is a computer genius who manages to feed himself by repairing and selling old computer equipment, and to escape his as aunt spends most of his days in his hideout, the remainder of a panel van in a junk heap. Following the energy crisis and advances in technology the world is addicted to (it seems like addiction to me) a virtual reality world known as the “OASIS”, where anything is possible and most of the world goes there to escape the new harsh reality. It's here that Wade attends high school, as well as pursues his ambition to become a “Gunter”.

The main jist of the story is that the creator of the OASIS, released a video upon his death revealing that if anyone can unlock the “Easter Eggs” inside the vast OASIS they would be entitled to billions of dollars, and control of the OASIS. In the death video the OASIS creator James Halliday leaves multiple clues behind in the form of various 1980’s pop culture, gaming, music and movie references. In order to get a crack at the money and power, a new sub-culture of egg hunters, known as the aforementioned Gunters has developed. Some like Wade hunt individually, while others hunt in clans. The villain of the story is Nolan Sorrento the head of a nearly militarized group of Gunters known as “The Sixers”, who are heavily funded, and part of a evil corporation called Innovative Online Solutions, IOI, that rules both in the real world and on the OASIS.

Five years after the video is released no one has so much as a clue as to where the first of the three keys leading to the Easter Egg are. Then one day, while sitting in class, Wade gets an idea the clue is related to an old D&D game, and may be hidden on the same virtual planet his school’s on. So he sets off to find it, entering a dungeon and playing Joust on arcade with a skeleton king to win the first key, a copper one. On his way out he meets his long time online crush the mysterious Art3mis, who he discovers cracked the clue before him but has failed to win the Joust challenge. Thanks to a tip from Wade, going by Parzival in the OASIS, Art3mis wins the challenge shortly after him. In the meantime Wade figures out the clue to the copper gate, and visits a planet of replicas of Hallidays hometown finding the gate within a video game in Hallidays boyhood home. The gate itself is the movie Wargames, in which a player must repeat all the words and actions of the film to win the game. Wade does this and gains the clue to next key, a jade key, with Art3mis following him shortly after.

The big break makes Wade, Parzival, famous worldwide and as well as Art3mis, Wade’s friend Aech, and two Japanese brothers when their OASIS names are posted on a worldwide scoreboard. But shortly after The Sixers invade the copper key site, and gate site. With his new found fame Wade, makes a grab for some sponsorship cash, and catches the attention of Sorrento who asks to meet with Wade. Wade does so, and after declining an offer to work with the Sixers, Sorrento threatens to blow up “The Stacks” thinking Wade is there, Wade still refuses thinking Sorrento is bluffing, but later “The Stacks” explode killing Wades aunt and neighbors. Wade escapes to Cleveland after, taking on a fake name and renting an apartment. After warning Art3mis, Aech, and the Japanese brothers of the attempt on his life, Wade starts a relationship with Art3mis, and his relationship the Aech Suffers. The relationship with Art3mis only last a few months and falls apart leading Wade into a year long depressive state, in which he all but gives up his hunt for the jade key. Eventually, Art3mis and Aech make a break and find the Jade key, and gate, leaving Wade in the dust if not for a clue from Aech. Shortly after Wade finds out one of the Japanese brothers has been killed in real life while attempting to gain the jade key. Shortly after the last crystal key is found by “The Sixers”, but they have yet to crack the final gate.

Wade considers committing suicide until he has an impromptu meeting with Shoto, the surviving Japanese brother. Shoto, shares his real identity with Wade as well as revealing he was not really Daito’s brother in real life. The meeting with Shoto stiffins Wades resolve, cuasing him to take a calculated risk to crack “The Sixers” secrets on the crystal key. So Wade hacks IOI indicating his bills are past due, and causing IOI to capture him in the real world for indentured servitude. The risk allows Wade access to IOI’s computer systems, which he is able to hack with an illegal code he got online. Wade uncovers video footage showing IOI killing Daito, as well as a plot to kidnap, use, and kill Art3mis and Shoto. He also uncovers the clues of the crystal key, and the clues to the final gate. Wade, hacks IOI and escapes shortly after, changing his identity back to his real one so as to not get cuaght. Shortly after he reveals the video, plot, and clues to Art3mis, Aech, and Shoto. It's at this point that Ogden Morrow (who I imagined looking like Woz for some reason), Hallidays former friend and business partner offers to help them bringing the four together in Oregon. This marks the first time Wade, Art3mis, Aech, and Shoto all meet in real life. The first meeting between Aech and Wade is somewhat poignant, since Aech turns out to be a young African American women, and not a teenage white boy. Wade and Aech quickly connect when he realizes despite her appearance she is still his best friend. Upon landing in Oregon, Wade and Aech, meet Ogden, and Shoto, but Art3mis refuses to meet anyone until the crisis of the Crystal key is over.

In the meantime it turns out “The Sixers” know where the final gate is but not how to access it. Until they do they have blocked off the site of the gate with military force and heavy shields. The site known as Castle Anorak, was the former online home of the OASIS founder Halliday and his online persona the wise wizard Anorak. In reviewing videos taken from IOI headquarters the 4 protagonist reveal that the gate must be unlocked by three people at once, but can no longer reach the castle due to “The Sixers”. Following the leaking of Daito’s death video, and the kidnapping plot documents, Wade uses the momentum to call upon the huge Gunter clans to combat and defeat “The Sixers”. Also in his hacking Wade finds out a wizard (ugh, yes I know) is controlling the shield spell from inside the castle.  While he was imprisoned in IOI headquarters, Wade hacked a ordinance robot in the castle to activate at a particular time and detonate a bomb within the castle? killing the wizard and troops. With shield down a huge battle begins between the 4 and the remaining Sixers including a boss battle with Serrento involving giant Japanese mechs. Serrento kills Shoto in the battle, but is then killed himself by Wade. Upon entering the castle with Aech and Art3mis and unlocking the gate, “The Sixers” detonate a super bomb known as the Cataclyst killing everyone but Wade. As it turns out in an earlier side adventure Wade got a magic quarter giving him a spare life. To say the least Wade faces the challenges of the final gate including the arcade game and Tempest, more first person role playing this time in the movie Monty Pythons and the Holy Grail, and finally decrypting the final challenge in Halliday's office unlocked with the name of Hallidays one that got away, Ogdens wife.

To say the least Wade wins it all, and even gets the girl in real life.

The Review: Likes

What I liked about Ready Player One is that it's very imaginative. Although there is a heavy weight on the whole story from the gloomy outlook on the future of our real world, the imaginings of what happens in the limitless OASIS are rather fun. The authors use of 80’s references is also rather unique and at times can get into some rather obscure details like the plots of special D&D games, and text adventures.

I also enjoyed the relationship between Wade (Parzival), and Art3mis since there is an element of a first true and innocent love between them. It was one part of the story I honestly became invested in caring more about them ending up together than finding the Easter Egg. Admittedly though there are times I feel Art3mis is a bit too good for Wade, but I still wanted to see them together. I guess that also puts me on to the friendship elements of the story as well, especially the aforementioned relationship between Wade and Aech, which in the end transcends race and gender and keeps two people close, in what I felt was one of the books most touching moments. The relationships between Wade, Daito and Shoto is also interesting and something I found myself liking and even being touched by especially when Shoto reaches out it Wade following Daito's death.

The Review: Dislikes

I have a really hard time respecting Wade as the “hero” of this book. To be honest after he let everyone in “The Stacks” die to basically save himself, it was hard to see him positively. One top of that outside of being scared for his own life, he shows very little remorse for everyone who just died. This also goes to show that Wade is not the most moral of protagonist as well. This probably isn't helped by his upbringing, nor his quick adoption of an atheistic self serving ideology he talks about in the first few chapters of the book. This general ideology, and me first attitude seems to be perpetuated throughout most of the book and we don't really see Wade redeem himself till he sacrifices his freedom to infiltrate the IOI facility risking potentially not escaping, or being caught quickly. Whether that constitutes character growth, and the concepts of honor he learns from Daito and Shoto, and charity he learns from Art3mis changing his moral being is hard to say. In the end though I just didn't feel like Wade deserved to find the egg.

The other thing I find ironic is that although Wade claims to be an atheist, he seems to almost worship Halliday, memorizing his diaries and philosophies better then some remember the Bible. I might also include that these diaries are themselves filled with a lot of self serving platitudes, only reinforcing Wades self-centric attitudes and beliefs. This becomes even more ironic when Hallidays image tells Wade to “be kind” later in the book, almost laughable advice considering Halliday and Wades attitudes.

Another thing that frankly kind of annoyed me was the characters all too convenient knowledge of some of what he encounters. I could see him winning the Joust game since he had a lot of experience playing with Aech, but the winning Pac-Man all the way through to level 256 in only a few hours, the memorized movie lines, and a lot of other things the characters could say and do all felt a bit to unrealistic. Supposedly, Wade had been studying all these things for five years, and memorizing Hallidays bible like diary but to have played through all these games enough to win and end them, memorized movie dialogues, song lyrics and information seems highly implausible and overly convenient writing. I mean I will openly admit one of my guilty pleasures is reading Clive Cussler novels especially the Issac Bell ones, and at times it's amazing how the character has certain knowledge of abilities but he’s also a well educated adult, and part of a Pinkerton like group of super-detectives. Wade on the other hand is just a 17 year old know it all, with nothing more than a high school diploma. Sorry, it provided for a lot of eye rolling on my part and even took me out of the story at times.

Lastly, I think the one other thing that got to me was the continued geek culture references. To be honest it's non-stop throughout the book, and although it can be fun at times, it does get annoying. The 80’s references fall into this as well, being fun at times, but eventually getting annoying.

Overall, I can appreciate the book's originality and imagination and I can see why a film is on the way. With that said though a character like Wade's almost seems to typify everything wrong in our society, and as I said before it's hard to paint him as a hero in this book let alone believe he deserved to have a good ending in this book. I think most readers of this book come for the nostalgia and imaginative nature of this book, and not lessons in philosophy and morality and I think that's why most cut the protagonist slack based on that. I also try to keep in mind that the protagonist is just a teenage kid between 16 and 18, who of course thinks he knows better, and is somewhat self absorbed.

Sunday, May 7, 2017

8-bit Fridays: The Diaries - The Weekend of May, 5, 2017

Well, another week survived! This one went quick and without a lot of annoyances, which makes me nervous about what this next week may bring. But hey, I got a few beers in on the long train ride home, and a few margaritas in at dinner after so let's start this weekend.

This Weeks Buys:

So I will start out by saying that I ended last weekend by getting a good deal on Dune 2000 (PS1) from eBay. By Tuesday though I get a message from eBay that the order was cancelled by the seller, and my money refunded. WTF! So even though all that took place on Tuesday it would take till Saturday morning to get the reasons behind it that being the "item was broken or out of stock". I think what it really came down to is someone offered him more after the sale, and he cancelled with me to sell it for the higher price.

Wizards and Warriors 3 (NES) - I have two backlogged NES games and I’m hoping to get a good old fashion weekend of NES and SNES games coming, just have to get enough of them. Anyway, I have the other two W&W games, and this one has been on my wishlist for a while to finish off the series.

Crime Killer (PS1) - A Twitter follower of mine turned me onto this one early in the week, and I found an auction on this one ending on Friday believe it or not. Looks interesting, and a bit obscure.

Pokemon Ruby (GBA) - This one I won’t be covering since it’s for my eldest son, who’s having a Pokemon thing right now.


Pokemon: Team Rocket Edition (GB) - Again not covering it for the reason above, but an interesting buy none the less.    

This Weeks Plays:

Break Out (PS1) ⭐️⭐️⭐️⭐️1/2- This is another PS1 Hasbro/Atari reboot. Unlike the others this one starts out with a rather cute story and plot coming in. From that point on the game itself took a direction I didn't expect it, and became a cool story about the Break Out paddle “Bouncer” as he sets out to save his friends from the evil Batnix. There are traditional Break Out elements thrown in but they serve the overall story. Graphics wise this one is a prisoner of its era, but I will admit looks pretty good considering, and solidly holds up. Control wise this game is easy to control, but do to the nature of the game takes some time to master. I have to say of all the reboots, this one is the most original and really worth adding to your collection.

Atari Anniversary Edition Redux (PS1) ⭐️⭐️⭐️⭐️- This is a compilation of 12 different Atari arcade games for the PS1. Not much to say since these compilations have been done over and over and the original games are always the same. I won't comment on graphics since this is basically emulation. Control wise however things were lacking, and it's obvious it didn't port to the PS1/2 controller well. Battlezone for instance was a complete mess.

Blasto (PS1) ⭐️⭐️⭐️⭐️1/2  - This game has the unique honor of being one of legendary comedian Phil Hartman’s last works. Based on that alone and how much I liked Hartman’s work this one gets bonus points. Anyway, Hartman plays the title character Blasto a deliberately cheesy space opera hero with catch phrases galore. Listening to Hartman voice this character and the overall humor of the game is kind of worth it alone. The main villains of the game remind me of the little plant people from Pikmin, so look for that. Graphics wise this one looks really good and could pass for a PS2 game, keeping in mind of course it's supposed to be cartoony. Everything is very solid and well done graphically. Control wise it allowed me to use my analog sticks, which is always a major plus, and I had very minor camera issue's. Originality wise, this game has it in spades, and it's easy to see why it makes a lot of PS1 top ten lists.

Krazy Ivan (PS1)  ⭐️⭐️⭐️- This is an early tall box PS1 game, and has some FMV goodness right up front in the intro. If you never heard of it before the game is about a Russian mech pilot, the titular Krazy Ivan who is fighting giant aliens in Russia. Graphics wise this one is a prisoner of its era, and is on par with titles on the Jaguar, and 32x, but still a little better than the N64. What it truly reminds me of is an arcade game of the era, and it has the feel of a quarter muncher alá 1995. Control wise it was d-pad only for control with the mechs attitude awkwardly adjusted by the R1 and L1 buttons, giving play a feeling of being somewhat disjointed. Originality wise, it has some I'll admit, but it also seems like every console in that era had to have a mech title on it. on or near launch making this title a bit of white noise. I’d pick it up if you're a tall box collector, or a fan of arcade like mech games of that era, but otherwise you’ll do ok without this one.  

Final Fantasy VII (PS1) ⭐️⭐️⭐️⭐️ - This ones reputation precedes it, and having played it on iOS before I was familiar with most of it coming in. For many FF7 is believed to be the finest of all the Final Fantasy games, which is why the game can command a premium on eBay especially in its original PS1 packaging. Of course I cheaped out and bought the green greatest hits version instead because it's the same GD’d game. There are a million playthroughs on YouTube so if you're curious about the game please see one of those, since I’m going to avoid talking about the games plot since's easy to find a synapses. Graphics wise it seems like Squaresoft was a little uncertain which direction to go in since the “dungeon crawling” characters look very, very cartoony, yet the combat characters look kind of badass and normal. Either way though the graphics are fairly good, and being from Square they are well designed, and quality made.  Now, just being able to use a controller for the game is a step up (for me) from the iOS version, and play was a lot easier. There were a few things I didn’t like though for instance the d-pad only control, and the fact that O rather than X, was the primary action button. My guess is that it made more sense to make X the run button over O, since the run action is used more. Originality what can I say, it’s a Final Fantasy game and each one is so different and unique it's hard not to have originality. Overall, this is a suggested buy.

StarBlade (3DO) ⭐️⭐️⭐️⭐ - I originally spotted and eyed StarBlade as a game to add to my Sega-CD collection as I attempt to build it. However, after watching playthroughs of the Sega-CD, PS1, and 3DO versions, it looked like the 3DO had the best port. In a way StarBlade reminds me of my last 3DO play, Burning Soldier, and admittedly they’re alike in a lot of ways since both are rail shooters where all you really do is aim and fire while the starfighter flies and maneuvers itself. With that said though, StarBlade is definitely evolved beyond Burning Soldier and looks considerably much better, with the crispness of something like Star Fox 64. Control wise it runs very smoothly and intuitively, albeit the targeting could move a little faster,  On the basis of originality I would detect the influences of both Star Fox 64 and Burning Soldier, had I not known the fact that StarBlade despite its 1995 home console release, actually dates back to a 1991 in arcade game preceding those other games. Collecting for the 3DO, I would definitely say this is one to pick up.

To be honest I’m glad I finally wore down my PS1 backlog, although I have another title coming this week and more than likely I will smile a little more on the PS1 in coming weeks. I know next weekend has some plans involved in it, especially Sunday, so playtime may or may not come to fruition. For now though outside of a few NES games awaiting play, I do have significant backlog of vintage computer games for the Apple II, and C64 which might spell out another Vintage Computer Weekend in the upcoming weeks. Also, I have some recording equipment coming so maybe I can begin to share some plays with you guys soon.

Until then, I have another excruciatingly long week coming up so try to keep it light guys and I will see you next Friday night hopefully!! God bless, and have a good week!!