In consoles gen 3 is when real 8-bit finally “arrived”, the hardware and
software had finally reached it’s height and the games became ever more
complicated in graphics, and/or game play. For any retro gamer in the know Gen
3 equals 8-bit with no if, ands, or buts.
The end of the first generation of jet fighters was
extremely similar this earliest generation finally saw air to air combat
between jets, and ever increasing speeds. The designs now reflected aircraft to
come, with swept back or narrow wings, and increases emphasis on building the
plane around the engine.
Pic F-86 and NES
The crowned king of this late generation is the F-86 Sabre.
The F-86 had a 10 to 1 confirmed kill ratio in the skies above Korea, in spite
of the fact that its arch rival the Mig-15 was almost the same aircraft.
Essentially the USAF didn’t want to deploy the Sabre in Korea, but when the
Mig-15 arrived on the scene claiming P-80’s, and B-29’s by the handful the
problem had to be dealt with. The F-86 was a well-armed jet warrior capable of
sonic speed at straight and level flight, and of performing multiple tasks.
Talking 10 to 1 confirmed kill ratio lets talk about the NES
(Nintendo Entertainment System), which at it’s peak supposedly had 86% market
saturation in the United States. The NES like the F-86 was the crowned king of
its era, and bought its generation as far as it could go in 8-bit.
Pic Mig-15 and Master System
The Mig-15 almost looked like a carbon copy of the F-86, but
that wasn’t entirely the case. Yes, there is some indication that Soviet
designer Mig had a heads up about the F-86’s design but many historians argue that
the similarity in looks stems more from the use of German jet research in the
development of both fighters. The Mig-15 performed just as well as its arch
nemesis if not better at times, but always seemed to be outmatched in the skies
of Korea. Aviation historians point to the fact that many F-86 pilots where
veteran fighter pilots from World War II, but the also do mention that USAF
pilots received a higher level of training then their Soviet counterparts. In
this rare historical showdown between two planes that where practically twins
we saw how the pilot really made the difference.
The Master system had a lot of similarities to the NES but
hardly looked as if they could be twins as the F-86 and Mig-15 did. True the
NES and Master system controller did look a lot alike, and so did the games and
gameplay. But in this case with the NES and Master system its more about the
beginning of rivalries that like the Soviets and USAF would last for a few
generations. For the most part Sega’s
Master System bombed in the U.S. never getting any hold on the market in Gen 3,
but it did sell slightly better internationally especially in the UK.
Pic F9F Cougar and Atari 7800
The F-86 gained the most press in Korea and the USAF with
it. The United States Navy was there though too and doing its job, with the F9F a
sonic air superiority carrier based fighter. The aircraft would be a major star
in the film The Bridges of Toko-Ri
but for the most part it and its role in the Korean conflict would almost and
very sadly go forgotten.
Gen 4 Gaming and Gen
2 Jets
In aviation the 2nd generation of jet fighters
always has trouble being defined. I suspect this is because the real gen 2
should be the aircraft of the late generation 1. However, a good definition of
gen 2 in my book is the generation of aircraft following the Korean War, that
where the first to arrive on the scene in the Vietnam War. In USAF terms these
would be the “Century Series” aircraft that where numbered from the F-100 to the
F-106, with a few prototype aircraft beyond. Many of the aircraft of gen 2
where now supersonic meaning they could easily go above the speed of sound and
then some to speeds at or above Mach 2, on most of these aircraft this was
thanks to turbofan jet engines, and afterburners that allowed higher
performance out of jet engines. Aircraft of this generation also had
technological boosts as well, with things like onboard radar and targeting
systems, countermeasures, and the first true air to air missiles.
In Gen 4 of gaming consoles things had gone super-sonic too. Consoles
where achieving a Mach 2 of their own at 16-bits instead of 8. Not only that
but the controllers had gotten more complicated with 3 or more firing
buttons, and even top mounted triggers.
Pic F-100 and SNES
The F-100 was known as the Super Sabre so I think you can
see where I’m going with this. It was super-sonic, had radar, and could fire
air to air missiles. On top of that it looked how a “Super Sabre” should, like
a sleeker and faster version of its predecessor the F-86. By Vietnam though it
became clear that the F-100 wouldn’t have the same rep as its Korean War
predecessor, and the plane quickly took on the role of fighter bomber over air
superiority fighter.
The SNES or Super Nintendo Entertainment System was a 16-bit
version of the NES’s late “Top Loader” model. Much like the F-100 compared to
the F-86 it looked sleeker and performed better than its predecessor. Even the
controller had four buttons over two, and top mounted triggers to boot. Unlike
the F-100 though the SNES could hold its own and fought well for superiority in
gen 4.
Pic Mig-21 and Sega Genesis (Mega-Drive)
The Mig-21 didn’t look like much but it was a heck of a
scrapper, and an aggressive fighter. Most of its design was a result of lessons
learned in the Korean War, coupled with advances in design and air combat
avionics and technology. The Mig-21 although not the most fearsome fighter in
Vietnam would still be a problem to the USAF and US Navy throughout the war
claiming many victims in air to air combat. The Mig-21 is still in service with
some air forces around the world, and has been known for its adaptability.
Using the Genesis, Sega would start the “Bit Wars” in which Sega
and Nintendo would duke it out throughout Gen 4 for market dominance. The
Genesis or Mega-Drive was a vast improvement over the Master System and had
super charged 16-bit graphics, a three button controller, and an aptitude for
sports and fighting games. The Genesis also had Sonic the Hedgehog a game
legend and mascot not afraid to stand up to Nintendo and go toe to toe with
Mario. Like the Mig-21 the Genesis was scrapper and a thorn in the side of
Nintendo. Despite being outclassed eventually the Genesis would try to stay
relevant by adapting 32-bit, and CD-Rom technology to the system for a small
but short lived technological advantage.
Pic F-104 and NeoGeo
The F-104 Starfighter was dubbed “The Missile with the Man
in It”. It was designed to be a very fast interceptor with a short takeoff
range perfect for shooting down inbound enemy bombers. Let’s be honest it’s a
cool looking plane. The plane was all about performance, and did what it did
well and went on to set many speed and altitude record in its time. This was also one of
the first aircraft to feature a Vulcan Canon (20mm Gatling) on board. The problem
was that the F-104 had limited uses, its performance airframe and stubby wings
limited its roles in combat, and the aircraft was eventually committed to
research roles where its performance could be useful. NASA still uses the F-104 to this day for research work.
The NeoGeo was also all about performance, it was meant to
be the arcade machine in your home. The only issue was that the console was
$699 in 1990, with games going for $100 to $150 on top of that. Although the
system lived up to the hype and those who owned it loved it, very few could
afford it and it performed itself out of the market.
Pic Saab Draken and Atari Jaguar
When we think Sweden we don't exactly think military might. But, in the height of the Cold War Sweden, Norway, and Finland all sat dangerously close to the USSR. Not wanting to hope the USAF, or RAF could respond fast enough to a Soviet threat Sweden's Saab, yes like the make of car, developed the Draken (Dragon). The Draken was a high performance fighter somewhat ahead of its time, with Mach 2 performance and a lot of capability. As inpressive as the Draken is though, Sweden's lack of street cred as a military power has this very cool fighter living in near obscurity.
By Gen 4 most of us had felt Atari had been dealt out and handed its hat. Yet, out out of no where in late Gen 4 they suddenly gave us the Jaguar. The Jaguar was ahead of its time and performed well in 32-bit, however Atari claimed it was 64-bit a somewhat dubious claim backed up by a technicality. To say the least with Atari considered out of the console gaming market, the Jaguar like the Draken went on to relative obscurity even in its own time.
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